Offerwall Migration Guide

  1. Firstly, you need to integrate the ironSource Tapjoy adapter. You can add this to your project via the ironSource mediation manager window.

  2. Then you need to add the Tapjoy Unity Plugin. This will allow you to access Tapjoy SDK methods from your C# code. Download the plugin and import it to your Unity project.

The Tapjoy Unity Plugin uses the External Dependency Manager to install a copy of the Tapjoy iOS SDK and includes a copy of the Tapjoy Android SDK. As we already added the SDK via the adapter in step 1, we do not want to include a second copy (we only want the bridging code). Modify the TJPluginDependencies file in /Assets/Tapjoy/Editor to remove the iOS references and only include the Android Unity Bridge. Replace the contents of the file with the following:

<dependencies>
<androidPackages>
    <repositories>
      <repository>https://sdk.tapjoy.com</repository>
    </repositories>
    <androidPackage spec="com.tapjoy:tapjoy-android-unitybridge:12.11.1@aar"/>
  </androidPackages>
</dependencies>
  1. Now that we have the bridge you can call Tapjoy SDK functions directly. This is what we need to do to display the Tapjoy Offerwall. First, we need to import Tapjoy into your class:
import TapjoyUnity
  1. Then we need to initialise the Tapjoy SDK. You will receive a callback when this succeeds (or fails) and you should not make any Tapjoy SDK calls until you have received the success callback.
#if UNITY_ANDROID
  Tapjoy.Connect("your_android_sdk_key");
#elif UNITY_IOS
  Tapjoy.Connect("your_ios_sdk_key");
#endif
  1. Next we create a placement object and a listener (more on the listener in step 5). A placement is something you configure on the Tapjoy dashboard and it will contain your Offerwall content card. In this example we are assuming you have named your placement ‘Offerwall’. In reality you can name it whatever you want but the name you use here in your code must match the dashboard.
TJPlacement placement = TJPlacement.CreatePlacement("Offerwall");
  1. Now you are ready to request your placement. With this call we are loading the placement so it is ready when you choose to display it. An Offerwall placement should load quickly, but it’s best call this in advance of when you think you will display the Offerwall.
placement.requestContent();
  1. We offer a range of callbacks which you should implement.
TJPlacement.OnRequestSuccess += HandlePlacementRequestSuccess;
TJPlacement.OnRequestFailure += HandlePlacementRequestFailure;
TJPlacement.OnContentReady += HandlePlacementContentReady;
TJPlacement.OnContentShow += HandlePlacementContentShow;
TJPlacement.OnContentDismiss += HandlePlacementContentDismiss;

Some of these can replace the ironSource callbacks you may have already implemented. You can see the corresponding callbacks in the table below so that you can easily move any custom logic into the appropriate Tapjoy callbacks:

ironSource Callback Tapjoy Callback
onOfferwallClosedEvent OnContentDismiss
onOfferwallOpenedEvent OnContentShow
onOfferwallAvailableEvent OnContentReady

OnRequestSuccess will be called when the content request returns from Tapjoy’s servers. OnContentReady will be called when the content (Offerwall) is ready to display. At this point you can either display Offerwall, or set some flag so that you know it is ready to display when you need it.

  1. To display your Offerwall placement you should check the content is ready, and then call showContent:
if (placement.IsContentReady()) {
  placement.ShowContent();
}

This will replace your existing ironSource call:

IronSource.Agent.showOfferwall();
  1. Once the user has dismissed the Offerwall you must request the content again. You cannot show a placement multiple times. We would recommend that you request the placement in the OnContentDismiss callback so that it is ready to display again the next time a user requests it.

  2. You can now remove any remaining ironSource Offerwall code.

Privacy

If you are using ironSource LevelPlay, you may use LevelPlay APIs to share with Tapjoy the following privacy flags:

  1. GDPR consent.
  2. Opt-out of sale or share of personal information under US state privacy laws.
  3. Flagging specific end users as children. Please note that if your app is primarily directed to children under COPPA you must flag all end users as children.

Also, if your app participates in Google Play’s Designed for Families program, or appears in the “Family” section of Google Play, please flag all the app's users as children and use this API of the Tapjoy SDK so that we don't collect the user's GAID.

If you are not using ironSource LevelPlay or if you would like to configure Tapjoy's SDK separately, please follow these guidelines to share with Tapjoy the relevant privacy flags.