Maven allows you to integrate Tapjoy by adding a few lines to your applications build.gradle file. To use Tapjoy simply add it to your build.gradle file:
repositories {
maven {
name "Tapjoy's maven repo"
url "https://sdk.tapjoy.com/"
}
maven {
name 'Google'
url 'https://maven.google.com/'
}
}
dependencies {
implementation 'com.tapjoy:tapjoy-android-sdk:14.0.0'
}
The following permissions are needed:
ACCESS_WIFI_STATE
(optional)You will also need to add the same configChanges to your App’s Manifest activity:
android:configChanges="orientation|keyboardHidden|screenSize"
At this point, it’s a good idea to compile and run your application to ensure that everything in your app is still working. Since we haven’t actually done anything to your application’s code, there should be no errors or changes in how your application functions.
Tapjoy 12.9.0 includes play-services-ads
v17.1.0. This version of play-services-ads
includes the AD_ID
permission which must be removed for members of the Google Play Families Program.
You can exclude the permission by adding the following element to your manifest:
<uses-permission android:name="com.google.android.gms.permission.AD_ID" tools:node="remove"/>
More details are available here.
The next step is to add the Tapjoy connect code to your application. This key bit of code "turns on" the Tapjoy SDK in your application.
The Tapjoy connect call is extremely important, as none of Tapjoy’s products or functionality will work if it is not implemented correctly.
To implement the Tapjoy connect call, you will need your Tapjoy SDK Key for the application you are integrating. To find this, navigate to your application in the Tapjoy dashboard, and click the "Settings" button on the top navigation bar. Navigate to "App Settings" and you will find the SDK Key at the bottom of the page.
Now it's time to write some code. Import Tapjoy in to your Activity:
import com.tapjoy.Tapjoy
Then in your main Activity's onCreate() method connect to Tapjoy:
Hashtable<String, Object> connectFlags = new Hashtable<String, Object>();
connectFlags.put(TapjoyConnectFlag.ENABLE_LOGGING, "true"); // Disable this in production builds
connectFlags.put(TapjoyConnectFlag.USER_ID, "USER_ID_GOES_HERE"); // Important for self-managed currency
Tapjoy.connect(getContext().getApplicationContext(), "SDK_KEY_GOES_HERE", connectFlags, new TJConnectListener() {
@Override
public void onConnectSuccess() {
}
@Override
public void onConnectWarning(int code, String message) {
}
@Override
public void onConnectFailure(int code, String message) {
}
});
In this code you can see that we connect to Tapjoy (listening for the success, failure, and warning callbacks) and we configure two 'connect flags' (logging and user id). onConnectSuccess
indicates the SDK has successfully connected to the Tapjoy servers. If we connect successfully but there is a non-blocking issue onConnectWarning
will fire first. Currently this feature will only detect issues with UserId when sent in ConnectFlags. If we cannot connect to the servers successfully, onConnectFailure
will fire.
The two most common and useful connect flags for Publishers are ENABLE_LOGGING and USER_ID.
You will use the logging flag in your debug builds but it is important to disable when you are building for production.
Setting the USER_ID flag is crucial when you are using a self-managed currency. Setting it at connect is important as it ensures it is set before any placement is called, preventing potential rewarding issues.
Some other connect flags that are useful to help publishers control how Tapjoy uses the various Android Identifiers supplied by the operating system:
For an explanation of all connect flags, Please see the Java SDK Reference.
Now compile and run your application.
Congratulations! You now have Tapjoy working in your application.
You can tell Tapjoy how many levels there are in your game. You can set this value before or after calling connect.
Tapjoy.setMaxLevel(10);
You can identify users as part of a segment by calling setUserSegment
. This can be set before or after calling connect.
Tapjoy.setUserSegment(TJSegment.VIP);
Tapjoy.setUserSegment(TJSegment.PAYER);
Tapjoy.setUserSegment(TJSegment.NON_PAYER);
Tapjoy.setUserSegment(TJSegment.UNKNOWN);